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Rate This. Director: Takashi Miike. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area.
These falls deal usually fairly high damage, but cannot knock the opponent out. There are also some walls that are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, a throw, or a hold.
In addition to the rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.
The heavier a character is, the lower the character is launched, the less the character bounces up when juggled, the faster the character falls:.
They are playable in every gameplay mode except Story Mode. Tengu can only be unlocked after Bayman. It also included Survival Mode and Tag Battle , but these had to be unlocked with a code in the service menu.
An update titled Dead or Alive 2 Millennium was released in January This made Survival and Tag Battle available from the start and added school uniforms for Kasumi and Ayane.
The arcade version was also released in the western regions during an unknown time. It would be the last arcade release for the series until Dead or Alive 5 Ultimate Arcade thirteen years later.
The Dreamcast port was first released in North America on February 29, It was identical to the arcade Millennium release, but added the usual Versus and Sparring modes, as well as Team Battle Mode.
This version followed by the other console versions also featured a simpler hold system:. This version added new stages Crimson , Koku An and Prairie and new unlockable costumes.
As it ran at a lower video resolution, it appeared much more aliased than the Dreamcast ports. This version was buggy and prone to lock up in Versus mode.
The European Dreamcast version was released on July 14th, This version included the costumes from the Japanese PlayStation 2 version but not the new stages.
Eventually, Hayabusa comes face to face with the evil Tengu. He defeats Tengu, winning the tournament. The graphics and gameplay were enhanced and based on a better game engine than the one used in the first game, which allowed the characters and stages to appear less angular and more detailed.
A popular and commonly discussed feature, one credited to Tomonobu Itagaki , was the level of graphical detail Tecmo put into the animated breasts of the female characters, as Tecmo went so far as to create a physics engine dedicated entirely to the animation of the female characters' breasts.
Dead or Alive 2 used the song "Exciter" by Bomb Factory in its opening sequence. Both tracks can be found on the self-titled mini-album Bomb Factory and on the Dead or Alive 2 Soundtrack.
Tomonobu Itagaki and Team Ninja were constantly enhancing the game for both the Dreamcast and PlayStation 2 as they worked towards their vision of the "ultimate fighting game".
The Dreamcast port was first released in North America on February 29, It was identical to the arcade Millennium update release, but added the usual Versus and Sparring modes, as well as Team Battle Mode.
This version also featured a simplified hold system, which would become standard for the rest of the series. Unlike home ports of the first Dead or Alive game, there were no unlockables in this release.
Dead or Alive 2 was the only game that Tecmo published on the Dreamcast. This version added new stages Crimson, Koku An and Prairie and new unlockable costumes.
The game engine ran using Field Rendering instead of Frame Rendering, thus it appeared much more aliased than the Dreamcast ports.
This version was buggy and prone to lock up in Versus mode. Itagaki and his team were only given two months initially to produce the first PlayStation 2 port.
At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.
The European Dreamcast version was released on May 26, Cover art featured Kasumi and Ayane, along with a standard cover art version with Kasumi, Ayane and Leifang.
The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle stages from the first game.
This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. Some fighting animations were elaborated upon, while others were cut.
New stages were added 8 more than the Dreamcast update. More character outfits were added. Survival Mode now only took place in the "Danger Zone" arena.
Overall gameplay speed was increased, and the entire game including cutscenes now ran at a full 60 frames-per-second in the Dreamcast version, the game ran at 60fps, while cutscenes ran at A special "Items Collection" feature and menu section was added to appeal to video game collectors.
New artworks were added, and a CG Gallery section featuring renders of the female characters was added. Running in resolutions so high they would make Sonic weep, DOA2's arenas vary from realistic snow fields to transparent marble and glass floors, all of which are truly stunning in their clarity and detail.
Wooden mountain temples, industrial towers, and castle regalia adorn the game, many with three or four different looks depending on how many tiers are available.
The beauty of the environments doesn't apply to mere visuals either, as actual onscreen elements will affect the fights as well.
Characters standing in the snowfield will occasionally slip if they catch a hot one while standing in the wrong place.
Likewise, if you're fighting on the waterfall stage, a low kick may cause you or your opponent to lose your footing, opening the door for a decisive extra punch.
It doesn't happen enough to get annoying, but these elements are all over the place, to the game's benefit. Other details, like characters clutching their stomach after a particularly vicious body blow or holding their nose after having had it broken, help elevate the game from merely good to great.
While there are a few costumes to select from for each character, there aren't nearly as many available as there were in the first game.
In tag battle, you'll find a few outfits not normally available in story mode, but how these are unlocked remains a mystery. The sound is supercrisp and resonant, although you'll probably want to turn the obnoxious rock soundtrack way, way down.
The voice acting is all in Japanese, although gamers have the option of turning on subtitles should they feel the story is of importance.
While the awesome fighting engine is the kernel from which everything good about this game sprouts, it's the little details that make this truly a cinematic fighter broken mirrors, particle effects, specular highlighting.
Plus, there's something intangibly good about the game. Unlike Virtua Fighter, which, despite its depth, has always felt floaty and lacked the "punch" that Tekken has always provided, Dead or Alive 2 lets you feel as if you're really landing your punches and kicks.
When you slam someone, you know you've slammed him real good. Perhaps the best thing about the game is how fast everything moves.
Especially in tag-battle mode, no other 3D or even 2D fighter matches DOA2 for sheer intensity and speed. This game is for hard-core gamers only.
The story mode is a bit laughable, and like the first game, Tecmo's idea of a game ending is a quick cinema that explains almost nothing about your character.
While the game doesn't have the deep cache of options and unlockable rewards that Soul Calibur offers, minor quibbles aside, it makes up for it with reams and reams of gameplay.
If you have enough gaming friends to maximize the tag-battle mode, you'll be hard pressed to find a better 3D fighter out there. This is, after all, just a fighting game, but it represents its genre like an ambassador at the ball.
Tekken Tag Tournament looms, but until it adds truly 3D environments and some new game mechanics, Dead or Alive 2 is the hardest-hitting game in town.
A must, must buy. Upvote 4 Leave Blank. About the Author. James Mielke. More GameSpot Reviews. Load Comments 2.